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I've been playing Bloodstained: Curse of the Moon and I've enjoyed it more than the original Ritual of the Night.

It's basically a love letter to Castlevania 3 and plays very much like it. It's got a lot of QoL improvements over its ancestor in that it offers ways to tune the difficulty all the way down, but its level design really shines if you try the highest difficulty levels.

In a regular play you get 4 different characters as you progress, with various special abilities that let you chose a path through the levels, and powerups that make your life easier. Since these abilities including flying and sliding in narrow spaces there are plenty of places where the levels are designed around them. 1/2

The logo of the game Bloodstained: Curse of the Moon with a gothic-ish font and colors reminiscent of NES gamesA screenshot of a level map of Bloodstained: Curse of the MoonA screenshot of Bloodstained: Curse of the Moon, with graphics resembling that of NES games. A character in red-ish colors attacks with his sword. He's standing on a greenish wooden platform and a creature with a lion head and five rotating paws is coming towards him. Lamps can be seen hanging on the background wall.A screenshot of Bloodstained: Curse of the Moon. A purple character is jumping mid-screen. Above here are three chandeliers. One is shattered and the other two are still standing, but a flock of purple and grey creatures flies through them. Below is a red/black monster. In the background the statue of a she-angel is visible between two columns.
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Oct 25, 2026 · 13:43 UTC

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However the game remains playable even without these, and that makes it a marvel of game design. It's pssible to finish the game with the first character alone (Zangetsu) but doing so turns the difficulty all the way to 11.

Your character has a relatively modest jump and reach, which make things quite a bit harder. You don't have other characters to use as bullet sponges so you need to pace your health more carefully. However none of the shortcuts through the levels are available and you're forced to take the longest and more dangerous route every time. On top of this I realized only at the sixth level that the power-ups scattered through the levels are also inaccessible. The result is a brutal quest through 8 levels and some really tough bosses which is as hard as the hardest arcade games of yore. All of this in a game that in casual mode remains very accessible. Truly a small marvel.

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