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Control:Resonant status:

I guess I'm 40-50 percent in. Definitely fun and a game anyone who liked the first Control would like playing. It has both more and less than the original Control. The level design paradigm is way more sophisticated than the original, and if you've watched any trailers at all you'll see a lot of walking on walls type of thing, and they've made some truly beautiful level ideas from that as you get further.

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Oct 21, 2026 · 12:35 UTC

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the combat at first seemed like it was going to be thinner but as I got into the game basics in fact the combat model in C:R seems to have a more dynamism going on, and in particular has a really novel feel to it where you can sort of fly, sort of not, but if there's a baddie you're going after, suddenly you can fly even more because the Board just has to let you kill that baddie, I actually dont remember if Control had that concept but the combat is way more up close and personal in this game

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