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the combat at first seemed like it was going to be thinner but as I got into the game basics in fact the combat model in C:R seems to have a more dynamism going on, and in particular has a really novel feel to it where you can sort of fly, sort of not, but if there's a baddie you're going after, suddenly you can fly even more because the Board just has to let you kill that baddie, I actually dont remember if Control had that concept but the combat is way more up close and personal in this game

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Oct 21, 2026 · 12:39 UTC

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what it doesn't have for me is the really dark and brooding quiet suspense of the first one. In Control, that whole thing with the phone ringing, the Director's ghost voice, the Motel, and my favorite, the Custodian, this game doesn't generate that kind of suspense, it's more like "here's the next mission, we dont know whats there!" (spoiler, monsters!). the scenes have a much bigger "wow! that's crazy!" factor, but less suspenseful buildup

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