what it doesn't have for me is the really dark and brooding quiet suspense of the first one. In Control, that whole thing with the phone ringing, the Director's ghost voice, the Motel, and my favorite, the Custodian, this game doesn't generate that kind of suspense, it's more like "here's the next mission, we dont know whats there!" (spoiler, monsters!). the scenes have a much bigger "wow! that's crazy!" factor, but less suspenseful buildup
XFEDI
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I will say that to make the game playable, I had to turn the How Hard Is The Game knobs way down. The game has an exceptionally fine-grained set of difficulty controls where you can tune at least nine or ten different axes. set it all to Old Man Wants To See The Next Screen please